![]() This also means Saving Throws have been removed entirely from the game, instead everything works off of this core mechanic. For example if you were attempting to balance on a ledge and have a Dexterity of 13 you would need to roll under 13 to succeed. When attempting anything you roll a d20 and try to get under a relevant ability score. The core of the game uses a d20 roll under mechanic. You don't get any attribute bonuses in the game, instead the ability score you roll is the most important and relevant number to refer to in play. You can however swap any two attributes of your choice if it suits your character better so you're not entirely tied to the whims of the dice. A strong character wont be dexterous, an intelligent character wont be wise and a wise character wont be charismatic. This means particularly high stats will contrast with low stats. The Black Hack adds a rule to this process that if you roll a 14+ then you don't roll for the next attribute, instead it has to be a 7. These are as with original D&D generated randomly by rolling 3d6 for each stat. The game uses the standard 6 stats from original D&D (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma). You can hand these to players playing the Wizard or Cleric respectively rather than them trawling through the core book. There's an additional small booklet of monsters and some cute additions like a mini GM screen and tiny A6 spell books. It's design echoes this, the core rules are presented in a slimline, A5 booklet that runs a mere 18 pages or so. These have been designed to be ran at conventions where time and space is limited. ![]() The Black Hack aims to provide a clean set of streamlined rules that will get you into the adventure as quickly as possible. The Black Hack, similarly to Whitehack and Swords & Wizardry, uses original D&D as a base but greatly innovates with the formula. This week we're taking a look at The Black Hack 2nd Edition by David Black In this series of blogs we're exploring the various OSR RPG systems in the community and how they compare to one another and the original D&D rules.
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